Inside F&M
Your Guide To Streamlined Camous living
Timeline
February - April 2024 (7 Weeks)
My Role
Independent UI/UX Class Project
THE PROBLEM
The Inside F&M app fails to be the all-in-one campus tool students need, leaving them constantly switching between platforms for essential resources.
This constraint plus the inesthetic UI is frustrating and discourages more students from adopting the app for daily use.
THE SOLUTION
Enhance functionality and improve visual design!
Centralized Access to Features
A single hub for essential campus resources
Quickly identify and access what you need
Stay organized wth quick navigation to core resources
SAVE TIME!!
Stay on Top of Your Classes
Steamlined Dining & Balance Overview
Enjoy easy access to dining menus and meal planning
Quickly check and manage meal swipes and balances
Be empowered to control your dining experience on campus
Stay on Top of Your Classes
Instantly view essential course information
Hassle-free outreach to professors
Prioritize tasks with an at-a-glance view of today’s schedule
Get real-time tracking of the campus shuttle
Check estimated arrival times and routes
Improve your campus travel
OVERVIEW
Project Kickoff
The Inside F&M app, created by Gregory Morford, served as a central hub for Franklin & Marshall student information. However, as its use grew across campus, inefficiencies became evident.
As a frequent user, I shared the frustration of many peers over missing fundamental features like accessing the dining menu, tracking the shuttle, or viewing personal calendars—tasks that required leaving the app.
To address these gaps, I led the end-to-end design process to streamline the app's features, improving usability and making it a true one-stop resource for students.
THE PROCESS
Discovery
Define
Ideate
UI Design
Validate & Iterate
RESEARCH
Discovery: Start with the user — what are their needs and feelings…?
User Interviews + Feild Study
I chose user interviews to capture the detailed and nuanced experiences of students, giving voice to their individual narratives and challenges.
To deepen this understanding, I conducted a field study—observing students in real-time as they navigated the app. This approach allowed me to ask relevant questions and understand how their pain points emerged naturally, providing actionable insights into their day-to-day interactions with the app.
Define
Students value having an intergrated tool but need need additional features to improve this experience
…frustrated with the apps’ user interface and the lack of essential functions necessary for navigating life at F&M.
Analysis (affinity mapping)
I categorized my data into 3 major clusters that would inform the “How Might We” process.
Theme 1: Enhance Convenience
Theme 2: Minimize Frustration
Theme 3: Optimize Functionality
How might we
“improve Inside F&M to better serves students as the essential convenience tool they need?”
PERSONAS & JOURNEY MAPPING
"Busy Brian" | 21 | Business Major
Junior and Investment Club President
Goals:
Organization scheduling and school calendar tracking
Efficient campus navigation
Quick access to campus essentials
A centralized experience
Pain Points:
Switching between apps is time-consuming and frustrating
No access to meal planning or balance tracking
Difficulty finding essential features; some were non-existent
I need a central, intuitive tool that streamlines access to necessary features, minimizing the frustration of navigating between multiple apps and ensuring quick, efficient access to information.
I then created this journey map to analyze the app's user experience across different stages and identify areas for improvement. The goal was to pinpoint friction, frustration, or confusion, and propose solutions like streamlining authentication, simplifying features, and focusing on user-centered design. This ensures the app is intuitive, efficient, and meets user needs.
DESIGN
Ideation
I prioritized features based on research insights, consulting students to ensure user-centered design.
I then used a 3 X 3 impact matrix to prioritize features effectively by evaluating their potential impact against their feasibility.
3 north stars guided me:
Focusing on what matters most
Managing Complexity
Iterative Development
DESIGN
Iteration 1
Using solutions from the ideation workshop, I started to map out the steps that users will take to achieve specific goals within the app.
This first iteration was hard because of three main reasons:
I was treading the line between implementing every user input while maintaining design clarity
I was learning by doing
I was exploring different design apps
Iteration 2
I proceeded to iterate on the design by playing with a deep, mature gradient and Heiti SC font.
Problems
Gradient & Font Issues
Visual Fatigue: Too dark and straining.
Dated Appearance: This does not align with current minimalistic design trends.
Focus Issues: Drew attention away from important content or elements.
Font Style: Too thin
Hierarchy Problems: Feels cluttered or overwhelming.
Accessibility Issues: Non-compliance with WCAG guidelines
Testing and Validation
Major Improvements to my design
1
2
3
4
Home Screen Refinement
Enhanced Campus Map + Shuttle Tracking
Added tooltips to provide my user with dynamic and relevant information
Introduced shuttle tracking to support students’ navigation
Highlight key stops to improve user utility
Balanced Color Palette: White Background makes the interface more modern
Consistent Branding: Based on user feedback, the light theme and softer typography offer a cohesive experience
Improved Layout
Switch to toggle offers a clear and natural flow for users
Based on user feedback, tabs, and sections offer a more natural flow
Added quick actions panel for faster and more intuitive navigation
Switched to a card layout
Originally, information was presented as plain text blocks
My user needed a structured and readable design
Key information is visually separated for easy scanning
Final Design
The Old vs The New
The old design
The new design
The Style Guide
REFLECTIONS AND LESSONS
What l learned + Growth Areas
This was my first UX Design project and l am incredibly grateful for the experiences and memories made. But, it was more than a technical journey—it was a transformative experience. Here’s what I learned:
Design is About More Than Aesthetics
I initially saw UX design as a technical process, but I quickly realized it’s a deeply empathetic practice. Understanding the user required me to step into their world, connect with their emotions, and uncover what truly matters to them.
Active Listening Transforms Insights
Listening is more than hearing; it’s about fully engaging with what users say and how they say it. I learned to pay attention not just to words but to expressions and subtle cues. These details often hold the key to understanding user needs.
Let the Story Flow
Allowing participants to share their thoughts uninterrupted opened the door to richer, more authentic insights. I learned to prioritize listening over steering conversations, creating a space where users felt safe to share.
Focus on Insights, Not Just Data
Asking, “Why does this matter to the user?” shifted my perspective. This approach helped me uncover the bigger picture and make design decisions that start, revolve around, and end with the user’s needs.
Iterate and Design Inclusively
Iteration taught me to refine my ideas with purpose. Learning about accessibility standards like WCAG reinforced my belief in inclusive design. I’m committed to designing for all users, ensuring every interaction feels intuitive and accessible.
You made it to the end.
Thank you for reading!
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